The event was initially 'teased" with an online viral campaign
for 8 days prior to the launch of the 'sign-up phase' for the tournament.
This involved developing 3 totally irreverent weblogs by fictitious
supporters of Rock, Paper or Scissors, then seeding various "youth
related" site forums and chat rooms.
To add even more international credibility to the stature of this event,
TOUCH/CAST also enlisted the endorsement of the World Rock Paper Scissor
Society (yes, there really is a world society!) to RPS027, and Graham
and Doug Walker the co-founders of the world society came down form
Canada and Prague to officiate at the televised finals.
The website, www.rps027.co.nz,
which was totally integrated to the text engine and WAPsite went through
two main public phases.
The first of which was the launch / sign-up phase, where people could
sign up to play in the tournament as well as fill in their profile details,
and even build their own avatar to represent them on-screen.
The second phase involved closing down the registration function at
the deadline for entry, but allowing players to add more details to
their individual profiles as they played in the tournament. Just prior
to TV finale, the site was again updated to show the country who the
8 finalists were, and finally, who the overall winner of RPS027 was.
The traditional media elements included radio and television advertising
and five half-hour RPS challenge TV shows, where VJs from different
genres played against each other to play the music videos of their choice,
and a TV Finale.
Once down to 8 finalists, they fought each other in a one-hour televised
finale show to decide who would be the last player standing, and the
person to take on The Machine in the final confrontation and win some
really cool prizes.
Results
The mobile telecommunications market is highly competitive, therefore
some of the results are commercially sensitive, however Telecom Mobile
were hoping for 30,000 registered players - and thought that might be
a stretch!
Therefore, 85,000+ registered players and 2.1 million mobile originated
txt messages surpassed their wildest dreams.
Although primarily aimed at the "youth" market (in this case
15 -25), with players aged between 10 years and well into their 50s,
this tournament proved beyond doubt that 'youth' is not a demographic
any more - youth is a psychographic, it's an attitude!
In conclusion the last word should go to Kevin Bowler, Telecom Mobile's
Head of Marketing, " RPS027 was a massive success for Telecom Mobile.
Not only in terms of the scale of the game and the fact that it has
become the biggest txt game in New Zealand, but it was great fun for
our loyal customers". |